Digital Humanities

Professor Williams presents NEH-supported tool at DH2019

Professor Mark Williams and Dartmouth ITC's Lead Applications Developer John Bell introduced the Media Ecology Project’s NEH-supported Semantic Annotation Tool (SAT) at the Digital Humanities Conference in Ultrecht, the Netherlands.

Professor Flanagan guests on NHPR's The Exchange

New Hampshire Public Radio's "The Exchange" discussed how " game design impacts our brains, how it has changed our relationships and perceptions, and how we study these impacts" with Professor Mary Flanagan and Dr. Paul Weigle. Read the transcript or listen to the show here at NHPR

Professor Williams' film preservation work highlighted

Dartmouth News featured Professor Mark Williams Thursday, highlighting his work with the Media Ecology Project (fueled by several NEH grants). “In many cases these are materials that haven’t even been in a position to be forgotten—they weren’t even remembered the first time." Read more about Professor Williams' work in The Dartmouth News

Professor Flanagan: How Games Can Change the World

Professor Mary Flanagan talks about how "she tries to keep the spirit of play alive in the games she creates—no matter how unlikely the theme"- in this article in the Dartmouth News, accompanied by a video essay produced by the Dartmouth Office of Communications.

Professor Flanagan to speak at World Economic Forum

Professor Mary Flanagan has been invited as one of 40 cultural leaders from around the world to speak and present work at the next Davos Arts and Culture World Economic Forum annual meeting. The Forum will convene January 2018 in Switzerland. 

Please take a look at the invitees for 2016 and 2017, and the impressive body of work they represent.

Tiltfactor to hold Open House

Dartmouth's game design and research lab invites the community to visit their space and play games created at Tiltfactor: web games, card games- even room escape games!  Tiltfactor will also debut their two new crowdsourcing projects: Crowded Dungeon and r-kive.  

The event will be from 4:30 to 6:30 PM on Wednesday, November 9th in Room 246, Black Family Visual Arts Center.

Email or call with any questions about the event: [email protected] / 603-646-1007

Tiltfactor Lab research publication trumpeted in press

"A psychologically “embedded” approach to designing games for prosocial causes", by Professors Mary Flanagan and Geoff Kaufman and published in Cyberpsychology, the Journal of Psychosocial Research on Cyberspace, was covered by Fast Company, Huffington Post and Vocativ. The articles explore the games Awkward Moment and Buffalo: The Name-Dropping Game, created in Professor Flanagan's Tiltfactor Lab, that deal with gender and racial stereotypes.

Tiltfactor Labs "RePlay Health" game explores public health preconceptions

"The role-playing game RePlay Health uses physical challenges to get players to think about how environmental and economic factors, among others, can affect individual health." Read (and hear) more at NHPR

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