Tapping into player psychology for Games for Change

An excerpt from an article published by Polygon Magazine about professor Mary Flanagan:

"Game developers looking to make games that promote social change should consider looking to psychology, because "we can't fix the social incidences without fixing the underlying causes," according to Dartmouth College professor and director of game research laboratory Tiltfactor, Mary Flanagan.

Speaking at the Games for Change Festival in New York today, Flanagan said that many games that have been designed to promote social change are only scratching the tip of the iceberg, and to address the issues that are under the water developers need to look at how our social biases contribute to these issues."

Read more at Polygon here.